This is more than enough to power a single chemfuel powered generator, providing a net +700 watts of power, while leaving 30 chemfuel after a 10 day cycle (an average of 3 excess/day). The Infinite chemreactor is a world quest item that generates 75 chemfuel every ten days (effectively 7.5 chemfuel per day) at a cost of 300 watts and no work. However, milking is not an instant process, so it is difficult to reach an optimal amount. In theory, a herd of 9 boomalope can fuel 22 generators indefinitely. This is enough to fuel ~2.44 generators, which in practice means 2 generators per day. This takes 400 ticks ( 6.67 secs) of work before modifiers. Fibercorn is less efficient than regular corn, too.Ī boomalope produces, at most, 11 chemfuel per day. Sowing a single tree takes 4,000 ticks ( 1.11 mins) of work, which makes them much less efficient than any food crop. A wood-fired generator requires you to cut more trees, which means more hauling time. When considering tree cutting, note that you will need to go further and further to cut more trees.For reference, it would take the same pawn a ballpark of 650 ticks ( 10.83 secs) of work to harvest 22 wood.Īs it only takes a base 517 ticks ( 8.62 secs) to fuel a chemfuel generator for one day, the wood-fired generator is often less efficient.With a Plants skill of 8, it would take a ballpark of 260 ticks ( 4.33 secs) of work to harvest 9 wood, a day of fuel, for a fully grown, non-cactus tree.
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