![]() Your choice grants you features at the 3rd level, and again at the 7th, 11th and 15th levels. You can choose a style of smithing you wish to master, from Arcane Forge, Metal Master, or Huntsmith. By keeping the diagrams for yourself, Due to your innate blacksmithing abilities, you can replicate the design of the weapon as long as you have the relevant materials.īy extension, you have proficiency in all items made by you.Īt the 3rd level, your experience has given you a broader perspective of what can be done with smithing. ![]() By spending 6 hours carefully analysing the blueprints and the item itself, you develop an understanding of the particular weapon allowing you to wield the weapon with proficiency. If you fail to hit this adjusted AC but still pass the original AC of the opponent a multiplier of 0.5 will occur.Ĭannot find weaknesses against opponents with "natural armour."Īt the 2nd level, you begin to develop a greater understanding of the weapons and armour around you. By successfully hitting this weak spot, a damage multiplier of 1.5 will occur. ![]() The DM has the choice of sharing the penalty with the players. a +2 to ac for an easy to hit gap and a +6 for an extremely hard too hit weakness). By aiming for this weakness, a penalty is induced with accordance to the size of the defect (i.e. Your base rate of pay is 10 gold a working day with a tool you are proficient with (a working day is defined as eight hours) 5gp a day for a tool you are not proficient with.ĭue to your ability to create, and your history of forging thousands of weapons, your eyes have adapted to spot imperfections in armours, as an action, you can point out the weakness of an enemies armour. ![]() When you start, you already have a knack for smithing. Masterful Forging, My Magnum Opus Feature Smith Mastery Feature, Advanced Improvement
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